X the Mystic's Rules for Dungeon Survival

Each rule is given its page in the 5th edition Monster Manual, and those not in the book are from this website

https://dorod.obsidianportal.com/wikis/x-the-mystics-rules-of-dungeon-survival

1st rule "Trust a Flumph" (pg 135)

2nd rule "Before you drink from a fountain or pool, toss a copper coin into it. It's a small price to pay for your life" (pg 299)

3rd rule "Sometimes a chest is a just a chest, but don't bet on it" (pg 220)

4th rule "No one carves statues of frightened warriors. If you see one, keep your eyes closed and your ears open" (pg 24)

5th rule "Don't poke skeletons. Bludgeoning works best."

6th rule "Keep a few gems in your pocket. A hungry Xorn is a helpful Xorn" (pg 304

7th rule "Before opening a sarcophagus, light a torch" (pg 228)

8th rule "Traps mean someone wanted to keep you out. If a trap still works, that means there's still plunder on the other side

9th rule "Some wards don't follow their object. Don't open interesting plunder until at least 100 feet away from ornate pedestals"

10thrule "Do not trust attractive men and women in dungeons"

11th rule "Glowing things that don't do anything when poked with a pole, still might when poked by a finger"

12thrule "Always wear gloves when handling strange objects"

13thrule "Consider all objects removed from dungeons strange until proven otherwise (thoroughly)"

14thrule "Always ask permission to walk past a statue. It never hurts to be polite and it may save your life"

15thrule "Do not kill a Lich. They'll just come back angrier"

16thrule "You'd be surprised at how much in a dungeon is actually edible. That doesn't make it a good idea to put anything in your mouth besides what you brought in with you."

17thrule "Never interrupt anything willing to tell you a story"

18thrule "Runic circles can be very good, very bad, or very boring. Unfortunately it usually takes an intelligent being to determine this. Try to make sure your friend goes first"

19thrule "Make offering at any dais or alter you find and cannot identify. Unless you're a paladin and your God is watching"

20thrule Always check behind tapestries and drapes. Similarly, always check beneath rugs. Do this with a 10-foot pole, in case you actually find something."

21strule "A spear or quarterstaff is not a proper substitute for a 10-foot pole"

22ndrule "Don't mess with fungus. Yes, some can be eaten and most is harmless. Others eject spores that kill you in less than a day."

23rdrule "Every adventurer should have a large towel"

24thrule "If you find something powerful intentionally imprisoned in a dungeon, there's probably something worse that put it there, If that isn't gone, you should be."

' Most adventurers add their own notes to their copies of the book, passing them on to others when they retire and leading to many bastardized copies of the book. It is generally assumed that an adventurer will add their own notes and advice in their copies. A blank Rules of Dungeon Survival is either unused, or belongs to an unsuccessful person.' ''